Daniel Silva
Creative Technologist & Technical Artist — The Pixel Factory — Paris & Remote
I build real-time 3D experiences, XR installations, augmented reality campaigns, and immersive interactive environments for global brands and cultural institutions. Based in Paris, available worldwide.
Clients & collaborators include: Nintendo, Lockheed Martin, LEGO, Camp Interactive, Future Colossal, BRDG Studios, GM.
Skills & Expertise
- Real-time 3D & Technical Art (Unreal Engine, Three.js, WebGL)
- XR Design — AR, VR, mixed reality installations
- Immersive experiential design for theme parks, trade shows & brand activations
- Interactive web experiences & real-time data visualisation
- Motion graphics & concept art
- World building & original IP development
Selected Work
Experiential · Theme Park
Super Nintendo World — Future Colossal · Japan
Experiential and immersive design work for Super Nintendo World in Japan. Contributed to the creative technology pipeline for one of the world's most ambitious theme park attractions.
Interactive 3D · Space Symposium
Lunar Rover — Lockheed Martin & GM · BRDG Studios
Real-time interactive 3D Lunar Rover experience built for Lockheed Martin and GM. Displayed at the Space Symposium, allowing visitors to explore the rover in a fully interactive environment.
AR Campaign · US Cities
LEGO: Rebuild the World — LEGO · BRDG Studios
Augmented reality campaign for LEGO deployed across major US cities. Built AR experiences that let participants rebuild and reimagine their urban environments in real-time.
Immersive Installation · Kids
Cosmic Camp — Camp Interactive · BRDG Studios
Immersive interactive playground for children, combining physical installation design with digital interactive elements for a space-themed play experience in New York City.
Interactive 3D · Real-time
Satellite Viewer — Lockheed Martin · BRDG Studios
Real-time interactive 3D satellite visualisation tool built for Lockheed Martin. Allows users to explore satellite components and systems in an immersive web-based interface.
Interactive · Trade Show
Abstract Hacking Game — Lockheed Martin · BRDG Studios
Custom interactive minigame built for a Lockheed Martin trade show booth. Designed to engage visitors with a cybersecurity-themed hacking experience.
Concept Art · Aesthetic Research
Solarpunk Studies — Personal Work
An ongoing personal series exploring solarpunk aesthetics through original concept art, world design, and speculative architecture. Features VTOL aircraft, urban canopies, and sustainable future environments.
World Building · Original IP
Interplanetary — Personal IP
Original science fiction world-building project. Spanning spacecraft design, space station architecture, crew environments, and reactor systems across a fully realised interplanetary setting.
Available for projects. Based in Paris, working remotely worldwide.
Get in touch: dansilva.1294@gmail.com
ArtStation: artstation.com/pixelfactories